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Terry underwood's avatar

This study is an eye opener. I remember reading a similar study done on New York several years earlier… the design of this Wisconsin study is exquisite. It’s very cool that these games can serve as a bridge to academic performance. I was worried at first that these students were not building disciplinary knowledge until I realized that without these games they might never build such knowledge without the bridge. Could you imagine the uproar if teachers started using video games in remedial reading programs?

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Matt Renwick's avatar

Thanks Terry for this explanation. A helpful perspective for understanding reading from an entry point I had not thought about much until now.

When you posed the question, "Does context make a difference in word recognition?", I thought about Constance Steinkueler's unpublished research study on young readers and video games: https://wcer.wisc.edu/docs/working-papers/Working_Paper_No_2011_03.pdf

A short summary: adolescent boys could read texts on websites related to the video games six levels above their current reading level. Motivation and interest to learn how to achieve that next level seemed to be a driving factor in exceeding expectations.

I am not sure how or if this fits within this conversation, but I thought it was worth sharing.

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